Key Contributions: Designed and implemented customer-facing features for the Specialty Produce website.
Key Contributions: Provided remote debugging and development services for a diverse range of projects and clients.
Key Contributions: Enhanced websites and developed tools for sales growth. Skills utilized included Linux, PHP, MySQL, Wordpress, Salesforce, JavaScript. Significant achievements include creating custom Wordpress plugins and managing database systems.
Key Contributions: Added features to a business intelligence corporate sales portal. Delivered the project successfully and on schedule.
Key Contributions: Developed an in-flight applications purchasing portal. Implemented security protocols, improved UI, and managed MySQL databases.
Key Contributions: Led the development of nearly 100 customized social networks for various groups and interests.
Key Contributions: Developed database tools, integrated OrangeCRM, and customized osCommerce.
Key Contributions: Handled complete development and management of the website's technical aspects.
Key Contributions: Developed an online game server for product registration and authentication.
A content creation site driven by search results and website templates provides small to medium webmasters with instant websites combined with Adsense ads.
Major accomplishments with RentYourDot 404 PHP driven remote webpage construction, tools for content collection and keyword content customization
RentYourDot.com hosted more than 49,000 websites, spread across approximately 100 servers, with more than 25 million unique individual webpages, and handled up to 120,000 visitors a day.
"Sonic Speedsters" is a C++ openGL, multiplayer peer-to-peer PC video game and sales portal. Responsible for all code, all network implementation, all tools, sound engine and sound effects, music composition, file compression and WAD system, UDP protocol network connection and internet game posting, network peer-to-peer and encryption code, all front end, game design, graphics importation and tools, animation formats and scripts, localization (game is also available in German), box art, art direction, testing, and installation. Was also responsible for hiring graphic artists for the 3d models and the front end artwork.
Project included a UNIX C++ network game posting server, chat server, with serial number validation and hack protection. The server allowed users to create games where others can join in to play.
Was also responsible for all website design, graphics, PHP scripts, obtaining traffic, payment solutions accepting credit cards and sending confirmation emails, serial number generation, members area validation, wallpapers, revshare affiliate programs, and misc advertising items.
Co-wrote four chapters for a game development textbook. Articles included "Designing game modules", "Networking your classes", "Engine Design and 3D", and "Bringing it all together". The textbook was designed to be used in conjunction with classroom instruction.
Major accomplishments included working as programmer on "The Mark of Kri" for Sony Computer Entertainment of America (San Diego, California). Minor accomplishments include being lead programmer for "Bots", a 3D, 3rd person shoot-em-up for Playstation 2. Also programmed a complete sound library for PS2. Was also network programmer for "Heros", a 3rd person character-in-city style game for PS2
Lead Programmer for the StormFront Studios Nintendo 64 project. Major responsibilities were for the 3D engine, all 3D tools, world importation and optimization, display list encoding and compression. Also responsible for overseeing one other programmer. Hot Wheels Turbo Racing is packed with courses that mimic the plastic tracks of your childhood, including loops, corkscrews, criss-crosses, and the danger charger.
Lead programmer for two titles on the SEGA Saturn.
• Lead programmer responsible for conversion of the commercial PC game "Le Dobermann" to the SEGA Saturn. Major responsibilities included programming entire 3D engine, all 3D tools, sound tools and base system code. Code was organized into generic function templates and system code where I was responsible for programming all the functionality required for those functions.
• "Discovery" - a multimedia magazine browser, also for the Saturn. Software package consisted of a "browser" and scripts that would allow user to navigate menus and view videos or read articles. The software was then included in Sega oriented gaming magazines as a bonus pack. New articles and videos were provided each month.
A 2.5D game consisting of defending earth from invading stealers using various castle mounted weapons. Responsible for all planning and delegation of duties for both programming and graphics. Handled product development from conception to finished product including - game AI, level design, menus, user setup, etc.
Produced and developed a 3D Space Shoot 'em up game. Game was programmed entirly in assembly including a MOD music player, 3D engine, sprite explosions and enemy AI. Responsible for all graphics, all code, all everything.
Produced and developed 3 titles for the Commodore 64 - Snackman, Target-X, and PsychoPath. Also produced a powerful Machine Language Monitor (MLM). I place this on my resume, as it was my first commercial product, when I was only age 14. Coded entirly in assembly.
Since at the time I was only 14, I continued with grade school, High school, College and Mechanical Engineering.
Richard Excoffier
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Bryon Monroe
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858-414-3347
John Hughes
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619-887-2822